Special Session: Quality and User Experience in Virtual and Augmented Reality


Quality and User Experience in Virtual and Augmented Reality


Konrad TollmarStefan Uhrig, and Tanja Kojic

Motivation and objectives

As in recent years, there is a rapid increase of interest for Virtual Environment (VE), especially Virtual Reality (VR) and Augmented Reality (AR) we see that the current VR/AR trend goes towards industry rather than consumers products, and that there is as well increase of research about it. Therefore, this special session plans to focus on state-of-art research about QoE in VR in different fields from gaming and learning over sports to health and psychology; different aspects of human-computer interaction (HCI) and interactivity; improvements of performance, engagement and motivation; different ways of rating VR and AR experiences; standardization efforts; and methods and practice in user experience (UX) and quality of experience (QoE).

Topics of interest

Topics include, but are not limited to:

  • QoE and UX in Virtual Reality or Augmented Reality
  • Virtual Experience (VX)
  • Interactivity in VR/AR
  • Audio Visual Experience
  • Immersion, Flow and Presence in VR/AR
  • Influence of VR/AR on Motivation and Engagement
  • Performance improvement by VR/AR
  • eLearning with VR/AR
  • Gaming and VR/AR
  • Health, Fitness and Virtual Therapy
  • Social VR/AR
  • In VR/AR rating scales
  • Behavioral and Physiological Assessment in VR/AR

Please find more detailed information on the submission procedure here: